VR Work

Hello, you’re probably here because you found my website on my resume.
If you would like to access this page, which is under an NDA, you will need the password.

If you have not received a password from me already (it may be on the resume) then please reach out to the email listed on the resume.

For now, here’s a summary of my work in VR and AR.

History

My time in VR has been extensive. In 2020, I began work with IUPUI on an application to aid students in learning techniques in radiography. This application acted as a simulation. This allowed students to interact with the various tools and equipment in an environment that encouraged correct use of each element. Students were given a step-by-step process to follow, all controlled through the simulation. I also recreated the Axiom interface that students use to take the radiographs. I am still contributing to this project even today, when I am needed and can find the time. You can find the news article that this application appeared in here: https://dentistry.iu.edu/about/news-events/school-news/dutra-vr.html

In 2021, I was hired at Plow as a contractor to work on mobile games and applications. These utilized AR in various ways, such as exploding machine parts in a wide interactable space.

In 2022, I began work at AscentXR, where I helped develop a multitude of applications with a team of developers. I worked on business training applications, interactive experiences, and a large project for schools to utilize multiple types of media in VR.

Personal Works

I have also worked on learning VR development in my own time. I’ve developed a vending machine in VR, realism-focused interactive scenes, and recently began work on a fantasy game in VR. I’ll be documenting these in my blog once I have the time. You can find the blog in the navigation bar of this website.

I can provide examples for a few of these, including the work with IU and AscentXR. Due to NDA, please reach out with your desire to see examples.