Brightley Burning

Brightley Burning is a project I worked on for my Master’s degree. I worked on this project with 2 other people.

As the programmer of the game, I developed the gameplay mechanics and designed the environment and levels. This project is a culmination of about 5 months of work.

Developer and designer & Art: Drennen Dooms
Story and 2D art: Georgey Elaine
2D art and animation: Virginia
Music: Tom Zusi
Video demo: Georgey Elaine


Breath of Life

This project was a collaboration between Drennen Dooms (visuals) and Tom Zusi (music). Unity3D, Photoshop, and a number of other programs were used to achieve this experience. The project, which is a series of songs -each with their own visual experience, took approximately 2 months to complete.
Playlist: youtube.com/playlist?list=PLYtD8O4A_sXKcgSIDXL9Ej2xshfl_4SQp

Tom’s website: tomzusi92.wixsite.com/zusi


Digital Life 3D

This project is marked as complete, though there is much work that could be done. The project has a lot of great work done that is already being used to educate audiences. This app is downloadable from the link below on android devices!

Download here: https://digital-life-3d.itch.io/digital-life-3d


Vigilant Veil - WIP

Vigilant Veil is a project that I am working on for Alien Thinkers. This project is a work in progress, and can be followed by using the Alien Thinkers link on the nav bar (password required). This project is a companion AR application for a boardgame by the name Vigilant Veil. For more information about this project, please feel free to contact me.


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level design

Early Work

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Unity Level: Pirate Bay

The Unity3D level I worked on, Pirate Bay, was my experimentations with water, fog, and interesting skies. I wanted to experiment more with the limitations of Unity. After some research, I managed to create some somewhat realistic looking mist and waterfall effects using the Shurikan particle system.


download my works