Brightley Burning
Brightley Burning is a project I worked on for my Master’s degree. I worked on this project with 2 other people.
As the programmer of the game, I developed the gameplay mechanics and designed the environment and levels. This project is a culmination of about 5 months of work.
Developer and designer & Art: Drennen Dooms
Story and 2D art: Georgey Elaine
2D art and animation: Virginia
Music: Tom Zusi
Video demo: Georgey Elaine
Breath of Life
This project was a collaboration between Drennen Dooms (visuals) and Tom Zusi (music). Unity3D, Photoshop, and a number of other programs were used to achieve this experience. The project, which is a series of songs -each with their own visual experience, took approximately 2 months to complete.
Playlist: youtube.com/playlist?list=PLYtD8O4A_sXKcgSIDXL9Ej2xshfl_4SQp
Tom’s website: tomzusi92.wixsite.com/zusi
Digital Life 3D
This project is marked as complete, though there is much work that could be done. The project has a lot of great work done that is already being used to educate audiences. This app is downloadable from the link below on android devices!
Download here: https://digital-life-3d.itch.io/digital-life-3d
Vigilant Veil - WIP
Vigilant Veil is a project that I am working on for Alien Thinkers. This project is a work in progress, and can be followed by using the Alien Thinkers link on the nav bar (password required). This project is a companion AR application for a boardgame by the name Vigilant Veil. For more information about this project, please feel free to contact me.
level design
Early Work
Unity Level: Pirate Bay
The Unity3D level I worked on, Pirate Bay, was my experimentations with water, fog, and interesting skies. I wanted to experiment more with the limitations of Unity. After some research, I managed to create some somewhat realistic looking mist and waterfall effects using the Shurikan particle system.